Github Link

Trying to make a semi-realistic physics-based car controller in Unreal. I know they already have their own Chaos Vehicle Plugin, but I wanted to have something personal and get a deeper understanding of Unreal C++ code and Material Graph.

I also modeled my own car model in Blender (based on the Mazda RX-7).

Also just want to say that the shader videos by Ben Cloward helped me a ton.

Screenshot from the project early on Screenshot of taillight shader Screenshot from the rear of the car